<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Ambisonics on Francesco Papaleo</title><link>https://francescopapaleo.net/tags/ambisonics/</link><description>Recent content in Ambisonics on Francesco Papaleo</description><generator>Hugo</generator><language>en-us</language><lastBuildDate>Sat, 13 Jun 2026 07:33:42 +0200</lastBuildDate><atom:link href="https://francescopapaleo.net/tags/ambisonics/index.xml" rel="self" type="application/rss+xml"/><item><title>Holophonix</title><link>https://francescopapaleo.net/projects/holophonix/</link><pubDate>Sat, 01 Jan 2022 00:00:00 +0000</pubDate><guid>https://francescopapaleo.net/projects/holophonix/</guid><description>&lt;p&gt;Since 2022 I work as &lt;strong&gt;Application Engineer&lt;/strong&gt; at &lt;a href="https://holophonix.xyz/" target="_blank" rel="noopener noreffer "&gt;Holophonix&lt;/a&gt; — an immersive audio processor developed by &lt;a href="https://www.l-acoustics.com/" target="_blank" rel="noopener noreffer "&gt;L-Acoustics&lt;/a&gt;, designed for real-time spatial audio rendering in live performance, installations, and architectural contexts.&lt;/p&gt;
&lt;p&gt;Holophonix supports a wide range of spatialization techniques — including Ambisonics (up to 7th order), Wave Field Synthesis, and binaural rendering — and integrates with OSC, MIDI, and show control systems.&lt;/p&gt;
&lt;p&gt;My role spans pre-sales support, on-site commissioning, training, and technical consultation for venues and productions deploying the system.&lt;/p&gt;</description></item></channel></rss>